Or when you take down an elevated train by grinding along the rails behind it, occasionally being forced to leap to a nearby skyscraper ledge or suspension wire when the track is blown to bits right in front of you. That reminds me a lot of Microsoft’s original Crackdown, which provided an open world and the dexterity to enjoy its vertical space as well, but here it’s much looser and sillier, and that gives Overdrive a nicely distinctive feel.Īnd Insomniac uses that freedom of movement to create huge moments in the campaign – such as fighting a giant balloon mascot boss up in the clouds above the city, which you’ll accomplish by bouncing between floating jump pads and grinding on a suspended wire. You can more or less traverse the entire length of the city without ever touching the ground, and I highly advise it – not only to avoid danger, but also to simply enjoy the goofy thrill of it all. Hyper-agility, unique weapons, and customizable abilities deliver an explosive and irreverent adventure in the end times. Zip, grind and wall-run across Sunset City with an unconventional arsenal. It’s simply a joy to whip around the city, bounding over wall after wall until you leap off of a skyscraper – and then slam down onto an elevated train track, swing around a flagpole, wall-run along another tower, bounce off of an abandoned car, and then continue to glide along the power lines to your next destination. Sunset Overdrive transforms an open-world apocalypse into your tactical playground. Since you can also vault up and over walls with ease, the result is an incredible sensation of movement that proves to be Sunset Overdrive‘s biggest selling point.
0 Comments
Leave a Reply. |